| Welcome to Lordsworldmc. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Bug Confirmed In Res Plugin | |
|---|---|
| Tweet Topic Started: Apr 15 2016, 05:09 PM (294 Views) | |
| DaRai | Apr 15 2016, 05:09 PM Post #1 |
![]()
|
I have done some testing and I have found that if you delete a res, all water source blocks in that res will be deleted as well. Here I created a small hole with water source blocks. https://gyazo.com/5a5c71725f2f6819cf4914166d472982 Then I create a res at two blocks under the surface and two blocks in the air. The water blocks are all in the res. https://gyazo.com/d0c7024339f230ba858dafa172517788 Then I delete the res. https://gyazo.com/c9f3a2a65c897d58c11f95eb75b4ee91 Poof, water blocks gone. https://gyazo.com/fc6aedeb3039190992a9c2a31aa8bc4d This has already caused me to lose an entire crop of sugarcane thanks to the clearlag thing, not to mention having to redo all the water in my farm every time I want to resize it. |
![]() |
|
| lordmarakith | Apr 15 2016, 05:46 PM Post #2 |
![]()
|
It might be a bug, but not a lot we can do about that one. (its probably there more for grief prevention reasons - so when you remove the res it doesnt flood the area) res has flags like... /res set flow true /res set waterflow true type /res info when in your res to see the flags. Thinks like water flowing and lava flowing are off by default so people can't grief you easily. and... you can RESIZE your res, a lot of info on this is at the tutorial in spawn. There's rarely a need to delete a residence, you can keep expanding it.... think the limit is set to 8 areas (/res area add ?), and you can /res expand until you reach your limits. |
![]() |
|
| DaRai | Apr 16 2016, 03:28 PM Post #3 |
![]()
|
I didn't know you could expand an existing res. I will try that. Thanks. EDIT: What the tutorial covers is adding areas to your res, which also works. But I found a different method that involves expanding the main area. There are two ways to do it, and one way is easier than the other. The first way is more involved, but it can help you to plan out your costs more effectively. /res select residence YourResName main This will select your main residence. /res select cost This tells you how much you spent on your original residence. /res select expand 10 This will expand your selection, not your residence in the direction that you are facing by 10 blocks. Replace the 10 with a number of your choice. /res select cost This will tell you how much the entire selection will cost as if you were buying a new one. But that's not the true cost. Simply subtract your original cost from this new cost as the plugin will only charge you the difference. /res area replace YourResName main This command finalizes everything and charges you the difference between your original cost and the expansion cost. The second way is simpler, but it doesn't help those who are watching their /bal Simply use your wand to select your entire area, including your existing res and the expanded area. Then do /res area replace YourResName main It will still only charge you for the expansion, but if you're watching your /bal, this way probably isn't for you, unless you've already done the math in your head. Can we perhaps have this added to the tutorial somehow? Edited by DaRai, Apr 16 2016, 03:56 PM.
|
![]() |
|
| lordmarakith | Apr 16 2016, 05:17 PM Post #4 |
![]()
|
That works. A simpler way is if you stand in your residence ... face the direction you want to expand your residence by ... by lets say 4 blocks..... and /res expand 4 That's in the tutorial already. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · General Discussion · Next Topic » |
| Theme: Lordsworld v2 | Track Topic · E-mail Topic |
2:53 PM Jul 11
|
Minecraft V2 created by Jimmie from hf








2:53 PM Jul 11